The Miner's Haven Wikia
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Overview[]

Misc. Strategies are certain tricks to perform a specific task. Keep in mind, this is not the place if you are trying to directly learn setups to obtain cash. This is only for tricks to help building good arrangements of upgraders and structures that help on building good setups and solve problems, by centering ores, blocking ores, etc.

You may be looking for Non Rebirthing Strategies.

 Looping[]

Looping ores is when you use a set of teleporters to send ore through an upgrader multiple times.

Types of upgraders that work with loops are Money Cap Upgraders that increase ore value by a certain amount, but have a limit/cap (i.e. Freon-blast Upgrader, Suspended Refiner), upgraders that add on money to the total ore value (i.e. Cursed Ore Purifier), or upgraders that multiply but have a chance to destroy the ore (i.e. Big Bad Blaster, Lightningbolt Refiner (If upgraded more than 2 times by it)).

To make a loop, you'll need two sets of teleporter senders/recievers (each different colors), and a Reversible Conveyor/Ore Gate.

To start off, place the first teleporter reciever. In front of that, place whichever upgraders you would like to loop. Finally, place your Reversible Conveyor/Ore Gate. Now, if you have a Reversible Conveyor, on one side, place the first teleporter sender. On the other, place the second teleporter sender. Set the side to one with the first sender. If you have an Ore Gate, place the first teleporter sender in front of it, and make sure it is open. Now, to start the loop, send your ore through the first sender.

Now, you will need to build your end-setup. I would recommend you do this while your ores are looping. You'll need to build it in front of the second teleporter reciever.

The end-setup is where your ores go after they are done looping. Usually, it is all your limitless upgraders such as Portable Ore Advancers, and your single use upgraders, such as Overlord Devices, Reborn items, and scanners leading to a furnace. You could use a few Eternal Journies in blaster setups where only a few ores survive. But it is not limited to just this, you can use whatever you like.

Once your ores are done looping, if you have a Reversible Conveyor, just switch the side to the one with the second sender. If you have an Ore Gate, close it, make sure all of the ores are behind it, and replace the first sender with the second one. Then open it and send your ores to the second sender. Now your looped ores will go through the end-setup, get upgraded, and be processed by the furnace, making you money.

  • Advantages = Makes loads of money.
  • Disadvantages = This type of setup might take a while, because you have to wait for your upgrader to cap. Also, these upgraders usually have a cap less than what they are worth in the shop. This will usually always make you back more money if you have a good end setup, but beginners who might not know how to make one could lose money,

 Ways To Center Ore[]

  • (Nuked): 2 Nuclear Conveyors or more, 2 Basic Conveyors, then 1 Basic Conveyor/Unstable Conveyor/ 2 Pairs of Tiny Conveyors in opposite directions, changing the direction. The Nuclear Conveyors curve the path for the ores, so that they will be more aligned on the middle.
    • Advantages = Good for long turns when using wide upgraders/mines, and it is usually very accurate in centering ore, which makes it viable to center ore for Clockwork and Freon-Blast Upgraders.
    • Disadvantages = Some players will not be able to obtain the ancients or the nuclears, and Ores might get trapped between the Tiny Conveyors if some ores knock out some other ores.
  • (Military-style): simply put a Military-Grade Conveyor pointing forward, then a Basic Conveyor turning one way or the other and the ore will more often than not be centered.
    • PROs: Highly simple, cheap equipment, and can be used in making more efficient corners for loops.
    • CONs: It has a moderate accuracy, making it not viable for centering ore for highly-fine-point upgraders such as Clockwork.
  • (Ramped): 1 Conveyor Ramp, then 1 conveyor (any type of Conveyor except Nuclear and Storage Conveyors) changing the direction.
    • Advantages = Good when space is limited.
    • Disadvantages = Players with less than 35k will not be able to afford the conveyor ramp, and is not appropriate for thin fine-point upgraders such as Clockwork.
  • (Converted): 1 conveyor (must be 2 units wide) leading to 1 Conveyor Converter so that there is one stud left on the right side by the 2 unit-wide conveyor before the converter. It can be used for launching Ores to a Big Bertha using Ore Transistors, because if the ores come to the left side of the LCR, the Ore would occasionally bounce off the wall of the Big Bertha, causing it to be not upgraded or it would fall off the conveyor.
    • Advantages = Good for when you need to center and you can't turn.
    • Disadvantages = It can clog very easily if there is a large stream of ores going into it, and Ores might go off-centered after falling from the Large Conveyor Ramp.
  • (Centering-Conveyor): As of The Ultimate Update, there are Centering Conveyors available in the shop for Cash Icon $77B. Ore that land on the conveyor are automatically centered.
    • Advantages:
      • Requires just one item
      • Not too expensive
    • Disadvantages:
      • Lost upon Rebirth
      • Its price may not be affordable to players early on
  • (Repeater/Evaluator): Since The Reincarnation Update, there are now Ore Repeaters and Ore Evaluators available from The Masked Man, which can teleport ores to the receiver while perfectly centering them in the process. You can leave the Ore Repeater/Evaluator at its default settings for this to work.
    • Advantages:
      • Perfectly centers ore
      • Rebirth and Sacrifice proof (held in Escrow)
    • Disadvantages:
      • Its L-shape can be awkard in straight lines
      • Masked Man exclusive
      • Its cost (UC Icon 148 - 260 for Ore Repeater and UC Icon 220 - 400 for Ore Evaluator)
      • High ping may cause ores to go through the beam without being teleported

 Dual Channel Upgrader Arrangement (Upgrader Compacting Method)[]

This is an Upgrader arrangement, where Ores pass through upgraders that have 2-Tile-Wide Conveyors twice, without manual control of the ores. This strategy can be used to make Setups with Tesla Resetters to be more compact, and with less Manual Control.

It takes advantage on the fact that upgraders upgrade ore whenever their flap is touched by an ore. Because of this, it can also be used in other games similar to Miner's Haven, such as Productive Industries and Food Empire, but that is a topic for another wiki.

Upgraders that are not fine-point upgraders, have a conveyor width of 2 and that it does not have a chance to move ores from one side to another, can be split into 2 Single-Tile-Wide Channels of Ores. If ores have to pass through upgraders that don't follow one or more of these requirements, the Sides have to be split into the separate upgraders, by using Conveyors that diverges their paths. These paths converge again if the next upgrader follows all of the 3 Requirements.

  • Examples of Upgraders that need separate Upgraders for each side include: Freon-Blast Upgraders, Clockworks, Advanced Ore Atomizers, Ore Zappers, any Way-Up High Upgraders, and other upgraders that require centering of ore for proper operation.
  • It is ok to put (Flaming) Schrodinger Evaluators without diverging the paths, but as soon as you get enough Evaluators to reach your goal (Usually Rebirth), you have to move to Evaluators arranged in series.

Understanding how Upgraders are arranged in a Dual Channel Arrangement

(If the following explanation makes no sense to you, skip to the end of this section to view a video that shows you how to make a dual ore channel, then come back to this section to imagine these situations that help you understand how it works.)

To understand this arrangement better, look at the situation below:

  • Upgraders that have a Conveyor Width of two units (One square on the grid while placing items), can have 2 Lanes, one in the left side, and another on the right side. Ores are not supposed to go to the other side when they are in the upgrader. These lanes are like the lanes on a road, except that in both of the lanes, the ones going through the lanes go in the same direction for each of the lanes.
  • One of the lanes will end at a Teleporter Sender or a mechanism that makes the ore go to the other lane, while the other lane starts at the Teleporter Receiver of the Sender or the conveyors that bring the ores from the other lane and ends at a conveyor/sender leading to different set of upgraders or a furnace.
    • Let us call the side that the ore passes through first, "The First Side", and call the other side that the ore passes through after the first side, "The Second Side".
  • For example, you have Lots of Limitless Upgraders arranged in series, and a Tesla Resetter is placed near the end first side (Ores from the second side will not pass through the Resetter). The Limitless Upgraders where Ores pass through twice, in a Miner's Haven Calculator, count as twice the number of limitless upgraders.
    • The Ore first passes through the first side, which ends at a teleporter sender. This Teleporter Sender sends the ore to the other side of the Upgraders. It passes through a Tesla Resetter before reaching the sender, allowing it to be upgraded again by the limitless upgraders.
    • After being teleported to the other side, the ore passes through the upgraders again, this time, it's ore value is usually much higher than before. Since the Resetter is only for the Ores from the first side, the Ore on the Second Side leads to the end-point of the setup, usually a furnace.
  • Another Example of this Arrangement: What if we put a QOC, 8 Ore Zappers (4 Zappers for each side), a Catalyst, a Clockwork and an Overlord Device as upgraders in series as the upgraders for a Dual Channel Arrangement?
    1. First, the Ore passes through the first side of the QOC.
    2. Since the next upgrader is an Upgrader with a 1-Tile Wide Conveyor, the path for each side diverge into separate Ore Zappers, in this case, the Ore passes through 4 Zappers on the first side.
    3. Since the next upgrader is an Upgrader with a 2-Tile Wide Conveyor, the paths from each side converge into one Conveyor, yet the Ore does not change sides. (The Ore is still on the first side)
    4. Since the next upgrader is a fine-point upgrader, the paths once again diverge into separate Centering Conveyors and Clockworks. If the sides not diverge, almost all of the Ores will not hit the fine-point of the Clockwork, and they won't be upgraded by it if it does not touch it's fine-point.
    5. The Paths will not yet converge for the Overlord Device, because there is a chance that the Ore will change sides, making it pass through the succeeding upgraders once.
    6. Since the ore needs to pass through the upgraders it past through again, it goes into a Tesla Resetter before being sent to the second side, via the Teleporter Sender leading to the Receiver on the Second Side.
    • For Step 7 to 11, Step 1 to 5 are repeated, but the Ore is at the other side of the upgraders.

    12. Since the Resetter can only reset status effects once, the Ore is led to the furnace, and is turned into money.

  • For Ore Scanners put in this Double Channel Setup,
    • For Flaming Ore Scanners, the sides have to diverge if the one extinguishing the fires from ores are Freon-Blast Upgraders,
    • They don't need to diverge if the one extinguishing the fires from ores are Wild Spores or a Tesla Resetter, or that the Scanner does not set Ore on Fire if they are upgraded by it.
    • Just make sure there are 3 to 6 Scanners placed properly to make sure ores from each side hit it's fine point.
  • For Ore Illuminators, there should be a Conveyor that slow down ores before they enter the Illuminator, to avoid making the Ores bounce from one side to another.
  • A Dual Channel Setup does not necessarily need a Tesla Resetter at the end of its first side, as other upgraders, such as Schrodinger Evaluators or Ore Thermocrushers can also be used as the upgraders.
    • In an arrangement with Schrodinger Evaluators as the upgraders in a Dual Channel Arrangement, ores usually pass each Evaluator twice, but since the Evaluators may explode, ores might only pass through each Evaluator once, or it might shortly loop around the Evaluators.
      • This kind of setup can be used to avoid more waiting from using laggy Painite Farming.
    • Another Dual-Channel Arrangement that can be used is where Ore Thermocrushers are used. For Players that have High DD may use a large field of Ore Thermocrushers, rather than a mix of Qn to Sx Upgraders, to reduce the amount of ores in their setup, although Molten Upgraders may be also used in conjunction with it for a more compact system of upgraders.
    • Conveyor Ramps, 2 for each side to prevent Ores from leaking from one side to another, are put to slow down the ores before entering the senders, if the Conveyor Speed of the Upgraders are fast.
  • While this setup, using Teleporters works, you can have up to 4 Upgrader Sets with this Dual Channel Arrrangement, since you can only use a maximum of 4 Teleporter Types, assuming that you bought the 4 Colors of Teleporter Receivers and Senders.
    • If Teleporters are too glitching to use, you can alternatively use Two-Level Corners or Two-Level Intersections. In this way, these Two-Layer Conveyors separate the ore flows from each side, where the Ores from the first side go on the Corner/Intersection on the ground, while the Ores from the second side go up a Large Conveyor Ramp and pass through the raise-ier Conveyor of the Two-Level Intersection/Corner. The Raise-ier part of the Intersection will lead the ore to the second side of the upgraders, via fast Conveyors.
    • You can also use Fast Conveyors to bridge the left and right sides, as long as the conveyor leading to the side taken first by the ore is slow enough and does not have walls. This is used in the links of the videos which pioneer this strategy.

Advantages and Disadvantages of Dual Channel Arrangements

Advantages

  • Setups that use Double-Channel Arrangements of Limitless/Money-Cap Upgraders are more compact, and use less upgraders, making it good for big setups such as Setups that are designed to produce OcD and beyond, as there would be lots of space occupied by other Upgraders. This is especially useful if you want ores to be upgraded faster in Morning Star Loops and other Money Cap Upgrader Loops. A Common arrangement of these Limitless Upgraders are that these upgraders go around near the edges of the base, providing enough space and minimizing the complexity from building many corners.

Disadvantages

  • Unlike a simple setup where upgraders are just arranged in series, they are more complex to design, and at heavy ore flows, Ores might leak from one side to another, which might cause them to be upgraded incompletely.

Video Guide

This link takes you to videos pioneering the strategy.

 Redirecting Ore Without Reversible Conveyors[]

Setup1
Setup2

This strategy takes advantage of some items having collision outside of their hitbox. To use this, build some conveyors so ores on them make a left turn. Put a Painite Mine on the right side in such a way so that the mine blocks the ores that try to come through, but the painite ores drop on the baseplate. The conveyors after the Painite Mine can then be safely moved without losing ore. Alternatively, the player can use Raised Shielded Conveyors and put Iron Excavators on the sides in such a way so that the side with the buttons blocks the ore. If you cant buy painite, use an ore gate then switch the conveyor, then open it. August 2019 It can also be done with 2 Nature's Grip, on both sides of a regular conveyor.

Advantages:

Disadvantages:

  • Takes up more space.
  • Doesn't work well with flaming/radioactive/poisoned ore
  • Items needed are destroyed on rebirth. (Except Nature's Grip)

Collider Speed[]

This is a fairly simple way to boost the speed of Newtonium or Yuntonium ores (and others with similar density) massively using ore colliders. This helps make most setups much faster before unlocking Railgun Cannons.

  • Firstly, center the ores
    • Teleporters (as of now), placing your mine correctly or using the larger Yuntonium ores will do the trick.
  • Next, put a Ore Collider, and have 3 hydraulic conveyors in front, starting from directly above the upgrade beam of the Ore Collider, then extending directly forward from the first hydraulic conveyor.
  • The added speed to the ores will allow the ores to go through setups in about 4 seconds or less.

Advantages:

  • Makes ores VERY fast, allowing for very fast setups.
  • Gives space for portable upgraders like Statue of Knowledge
  • Does x5 the first time due to the Ore Collider's normal upgrade

Disadvantages:

  • Less reliable with fine points and hard to use with way-up-high upgraders
  • Takes up some space on a upgrader line

TP Push[]

By using the hitbox of items which have collidable hitboxes outside the item's own hitboxes, you can push ores that come out of a teleporter and move them more quickly at the start of a line. Uses for this include boosting RP farming speed and speeding up endgame rebirthing setups. It was first found with Phasecursor Furnace (now fixed), when it could force ores teleporting to a teleporter receiver to instantly teleport into the dragon cannon. Since then, a few other items were found to be able to push ores too, but to a lesser extent.

Images are helpful to understand the stratagem but I don't have any right now so ask people in the MH100 discord server, they should be able to help.

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